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marine/medic rush

赫
赫尔墨斯
2000-12-23 17:07
本贴版权归作者[F.F.F]Raynor和星际BBS共同拥有, 转贴请注明作者及出处
如将本文用于媒体出版, 请与作者本人联系

marine/medic rush

作者: [F.F.F]Raynor [6/6/1999,14:32 (3791 byte)]

首先注明,这个战术我没用过,不过从各兵种建筑的建造时间来看,是很紧凑的。也应当是有效的。

marine/medic rush
(摘自www.bwdynasty.com,翻译:[F.F.F]Raynor)
·先做四个农民(SCV),这样你的补给就成了8/10
·第8个农民(也就是刚才做的第四个,不要问我前三个干嘛去了)建一个供应站(Supply Depot)
·再做两个农民,这样补给成为10/10
·第10个农民做第一个兵营(Barracks)
·这时建补给站的农民应该完成了,让他去采矿 10/18
·做一个农民,做好后建第二个兵营 11/18
·做一个农民,做好后建第三个兵营 12/18
·这时建第一个兵营的农民应该完成了,让他去采矿
·做一个农民,做好后建第四个兵营 13/18
·做一个农民 14/18
·这时建第二个兵营的农民应该完成了,快,快,快,你去采矿!!!
·做两个陆战队员(Marine) 16/18 不要告诉我你会一个兵营造两个另一个兵营空着!
·新造的农民出现了,做油气厂(Vespene Refinery)
·哈哈,第三个兵营建好了,农民,你接着建补给站吧
·再造一个小兵和一个农民 18/18 小兵在那造你知道吧
·哦,第四个兵营完成了,做一个学院吧(Academy)
·拉一个采矿的农民去采气,又一个新鲜农民出炉了,你也去采气吧。这样有三个农民采气了
·这时第二个补给站应该好了,对,就是你,别喘气了,接着去采矿!(我不是暴君,但我要让你们避免毁灭的命运)18/26
·做四个小兵 22/26
·做一个农民,让他去做补给站 23/26
·这时学院建好了,农民接着采矿
·研究兴奋剂(Stim Pack),做三个医生(Medic) 26/26
·第三个补给站造好了, 采矿去,等等,太挤了,你还是采气去吧 26/34 补给站造好后,依次造3个医生和5个小兵 34/34
·建一个卫星站(Somsat Station),为它定义一个热键。(作者通常定义0,和我一样,西西)
·钱这时应不愁了,你该做什么做什么吧,不过不会忘了先再建一个补给站吧
·兴奋剂研制成功!!!12Marine和6Medic,你们的使命到了!!!去挑战terran的命运吧,记住,没有征服与奴役,只有生存和毁灭

哎,好累呀,后面的我都不想翻了。

This is an extremely potent attack force in the early game: 12 Marines and 6 Medics. You can use this force to attack your enemy, stave off any expansion attempts, or defend yourself against opposing rushes.
在初期,12小兵6医生是极其有效的攻击力量,你可用它攻击敌人,压制敌人的扩张,或抵抗敌人的rush

If you choose to attack, make sure you use Stim Pack first, let the Medics heal you, then go and attack. This will give you a huge advantage in the battlefield
如果你选择进攻,一定要先猛打兴奋剂哟,让医生治愈你,再发动攻击,它将带给你局部战争的巨大利益

Alternatively, this is an excellent force to contain your enemy with.反过来,它也是敌人的有生力量, If you spot an expansion attempt, 《this force will easily wipe it out》没看懂,西西, along with any other moving armies (not static defenses, however).
我很欣赏这句话,“流水不腐,户枢不蠹”,被动防守等于死亡。

If you choose to defend yourself and play it safe, you're now in an excellent position. You should have accumulated a reasonable amount of gas, and should have minerals flowing in nicely. You can expand from here, you can tech to Tanks or Vultures, or fortify your detection. Whatever you choose to do, you will have 4 Barracks to instantly shift gears back to an Infantry Ground Force type plan, should the need arise.
这是这个战术的灵魂所在

这个战术的最大弱点在于易被低级兵种rush,所以它的使用主要是在ladder中,或是战友的掩护后。
The main weakness in this build order, is that it is very rushable. Any early attack will cause you problems. However, I've noticed that more and more Brood War players are either expanding early (which means no early attack), or turtling in (which also means no early attack). It may be a gamble to start you off with, but it will pay off in the end. Keep the pressure on the enemy. Keep your opponent constantly building ground forces to keep up with you, while you continuously pump out Marines and Medics.

原文见 http://www.bwdynasty.com/medic.shtml


本贴版权归作者rex-tong和星际BBS共同拥有, 转贴请注明作者及出处
如将本文用于媒体出版, 请与作者本人联系

回复: marine/medic rush

作者: rex-tong [7/6/1999,1:31 (678 byte)],
本贴回复:marine/medic rush ,作者:[F.F.F]Raynor 于 6/6/1999,14:32 (3791 byte)

看到你这么认真的翻译E文功略,真的很佩服你的E文水平和热情。多谢了。看来你非常喜欢用TERRAN。以前我也很喜欢用TERRAN,不过从BROOD WAR开始,我就不用了。我的看法和你正相反,我认为TERRAN在新版中被削弱了。MEDIC的效用说实在,远远不如DAKR TEMPLAR和LURCKER,尤其是LADDER GAME中。PROTOSS和ZERG的炮塔也加强了,进攻相对来说不如防守,而且ZERG 和PROTOSS 可以很轻易的开副基地,TERRAN 就不行。
比较典型的例子是LOST TEMPLE,我用ZERG的打法就是先造一个采矿的副基地,(就在主基地路口旁,此时连SPWING POOL都不造),和你打发展,用飞龙来决胜负,此打法对TERRAN百试百灵。不知你有何破法?
而且,在BLIZZARD自己的BN上,顶尖高手都很少敢用TERRAN。
当然,在2V2时,TERRAN有时确实能起到奇效,这另当别论。
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