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为了依然沉睡的人们(致包包的博德之门推介)

E
emin
2001-03-29 16:02
首先,这是一个复杂化的a-rpg,庞大的英文阅读量是一切问题的关键,但就当是学外语吧
其次,这是一个真的可以反复玩的游戏。每次玩决不会相同,从人物选择到剧情发展,从行走路线到人物的组队,从对npc的态度到不同队员之间的互动,看得出来,决不是简单的几个分支剧情可以概括的,而是真正有全开放剧情的感觉。但也不是散漫地看不出主线,漫无目地的找人对话,而是时时有完成主线的紧迫感,但却不断有风浪卷过,虽然也可以选择逃避,但却反而引来更多波折,总之,实在是让人惊喜过程是这样的波诡云谲。
再次,这是一个高难度的a-rpg。真是高难度,一定要发挥团队作用,个人英雄主义绝无好下场。就算队员都升到了最高级,瞎指挥的话,死是转眼的事。相反,敌人再强大,只要人尽其力则总有办法对付。简言之,没有乱砍就能轻松搞定的战斗,也没有无懈可击的敌人。说到具体指挥,这就是几天也说不完,你一看到人物设定表就会感叹要学的东西太多了,只有在过程中才能慢慢体会。
第四,这是一个标准的d&d游戏。如果没有d&d文化的背景,乐趣可能要打折扣。最方便了解d&d文化的方法是阅读欧美奇幻文学的扛鼎之作--崔希 希克曼的〈龙枪编年史〉和〈龙枪三部曲〉,如果能读完那非但知道整个forgetten realm的架构,就连应该怎样指挥,怎样用魔法都懂了。d&d的魔法可是一门学问,在bd2中光魔法师的魔法书魔法就分成九个派别各九个级别共数百种。而僧侣,牧师魔法还没算上。此外,类似魔法的各种自然特技和异能就不用提了,实在是博大精深。
第五,各种装备和魔法物品令人爱不释手。随着游戏的进行,大量既奇幻又合情理的宝物纷纷出笼。举例言之,有穿上以后可以变身为老鼠的斗篷,有可以魅惑元素生物的戒指,有可以演奏战神之歌的竖琴(真的可以在战斗中演奏哦,还很好听)……总之,bd2的宝物不像diablo那样只是给你加数值,而是真的有很多无以替代的宝贵属性,而且同种宝物只有一件,没拿到就再也没有了,也没有替代品。
第六,游戏人生。在bd2中,其实不是在玩游戏,而是在体验一种人生。不管你做了什么事,不管你作出何种选择,你都要为此负责。有时你只不过说错一句话,你的战友便会弃你而去,从此不再相见,无法补救;有时你只不过在杂货店里拿起一个药瓶看看,便会被误认为强盗,而不得不杀死冲上来的店主和卫兵;有时因为你给出了错误的忠告,你的朋友因此不得不付出惨重的代价……你也许是在以自己的正义行事,但发现原来一切只是为邪恶利用;当你斥骂邪恶时,却发现又被“正当”势力所骗;你以为你所做的一切和拯救世界有关,但却发现原来你的事只不过是沧海一粟,世界没有了你一样转动,世界再多一个你所要打倒的那个人也不会有什么损伤,你做的事远没有你想象的那样伟大,也许你之所以要做这一切,只是为了爱……
最后,一个没有cd音轨,没有大段全屏动画,但却占了2.5G硬盘的游戏,你想说什么?一个号称全球rpg至尊的游戏,蝉联欧美销售榜榜首的游戏——而且是简装版和精装版同时进入top10,(震古烁今,绝无仅有)真是牛气冲天!!!
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嘻嘻。
包
包 包
2001-03-30 03:16
上次没看成DD系列
这次看来真要好好读读龙枪系列了,有个家伙以前天天催我看!
风
风花雪月-月
2001-03-30 19:39
我知道是哪些了
包
包 包
2001-03-31 01:08
http://games.asiagame.com/bg2/index.htm
本站推出非官方功略下载
应很多玩家要求,我将本站的精华内容做成一个PDF格式的文件供大家下载浏览,文件需要用Acrobat Reader阅读。本功略文字量达到10几万字,是我这几天来重新整理编辑的,希望对大家有所帮助。大家从这里可以下载本功略。(文件大小为566K)

http://games.asiagame.com/bg2/Download/bg2walkthough.zip
包
包 包
2001-03-31 01:50
http://bbs.cgol.net/showboard.php?bid=64&page=&s=tree
较好的论坛
包
包 包
2001-03-31 02:08
Multiplayer Frequently Asked Questions:
Q: Is BGII:SoA multiplayer?
A: Yes. The multiplayer and single-player games are actually based on the exact same story. The whole point of this is that we want to capture the feel of the old AD&D adventures, where you entered a campaign world with friends and adventured! The multiplayer game that we have created is a simulation of the old AD&D sessions of our youth. People can join the adventuring party (up to six people per game) by taking over one of the NPCs and, if they have to go for supper, the party can either stop or continue (with an NPC AI again controlling the character). We did not create a "story-less" multiplayer game; we have created a complex story-based RPG that can be played either single player or multiplayer. All players can also create their own PCs, with one being designated as the story's main character.

Q: How many people can play BGII:SoA multiplayer and how does it actually work?
A: Up to six people can join a game of BGII:SoA. Each must have a copy of the full game - this is because all of the graphics for the game are still stored on the CDs. If starting the game together, they each generate a new character, which is one of the six in the party. If entering the game after it is already under way with less than 6 players, the player who started the game may assign them control of one or more NPCs. Each player may take control of as many NPCs as they wish and may trade control of them. The players now may play the full game with their friends via LAN or the Internet with a TCP/IP connection. Direct connections (two players, head-to-head, cooperative mode) via modems or serial cables are also supported.

Q: How does the multiplayer combat system work?
A: In multiplayer, only the leader, or someone that has been granted leader permission, has the ability to "pause" the game; you have to be ready for a little more action. But with fewer characters to control, the task should be fairly easy. Otherwise, combat is essentially identical to the single-player game.

Q: Can I duel with my friends in multiplayer mode?
A: Sure. This can be a lot of fun actually. Just make sure you don't kill them if you don't mean to!

Q: Can I import my characters from single-player mode into multiplayer mode?
A: Yes, you can import characters from single player into multiplayer mode. You can also create all six characters in multiplayer, and play through the game with them by yourself. It would be just like playing the single-player game, except you have total control over the creation of all six characters.

Q: What happens when the leader of a multiplayer game dies?
A: If the main character dies (whether in single- or multiplayer games), the game cannot continue and a saved game must be reloaded. The story revolves around the main character. If he/she dies, the story cannot go on.

Q: What kind of control does the leader of a multiplayer game have?
A: You can think of the leader as having some of the powers that the Dungeon Master has in a pen and paper AD&D game. When the leader spawns a new multiplayer game, others may ask to join (via TCP/IP over the Internet or a LAN). The leader assigns slots to the others and also sets whether they can import/export characters with or without items, and with or without experience, to/from other games. Hence, in some games, the leader may not allow any items to be imported in, while in others the leader may require setting the starting level of any new characters to 1st level. The type of game is really defined by the leader, and if the other players don't like the type of game or the leader, they can form their own games or find another! Once they have joined, the leader has the only save game for the multiplayer, though players may export their characters to back them up. Additionally, the leader can remove any player from the game at any time. Things that are assignable by the leader to other players include the ability to initiate dialogue with NPCs, the ability to leave areas that require the whole group to leave, the ability to spend group funds on purchases, and the ability to pause the game. In some games, the leader may elect to reserve assigning these sorts of things to players until they demonstrate maturity. Or, if all the players know each other, the leader may assign these sorts of things to everyone.

Q: What changes have been made to multiplayer in BGII:SoA?
A: Multiplayer in BGII:SoA has been modified to remove some irritations that were present in Baldur's Gate. Speaking with NPCs no longer pauses the game for all players, except when that dialog is important for the plot. Thus, you can chat with the locals without bothering the other players, but won't miss any of the story. For other players to learn what that NPC had to say they have to talk to them themselves or the other player will need to relay the information. The lack of pausing also applies to conversations with shop owners, allowing you to buy and sell independently of the other players. Finally, players can now write the histories that appear on the character sheet, which other players can read while the character is in the party.

E
emin
2001-04-02 00:29
其实多人游戏未必好过一个人
毕竟主要人物只有一个,扮演其他人物就有点冷清。
而且实战时协调非常重要,人多反而坏事,增加游戏难度。
除非真有五六个极有默契的partner,不过据说五月份会出资料片,不但人物可升至四十级,也会有很体贴的多人设定
四十级的魔法师……现在可是最多只能升到十七级,只能召几个fiend pit,四十级的话 gate(demon),time stop,metor swarm
....真是迷人.....
包
包 包
2001-04-02 01:02
资料版好象已经出来了
E
emin
2001-04-02 01:08
你是说neverwinter night?
大结局的正式资料片叫 Bhaal什么的,我说的不是像剑湾传奇那样的资料片
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